I also started taking advantage of some of the newer additions to the language, like the “let” keyword for declaring variables. The two big improvements I made were removing jQuery as a dependency, and preventing losses on the first click of the game. Check out the new version, which shouldn’t feel much different than the old one: There are definitely improvements that can be made to the original implementation, and I decided to revisit minesweeper to make a few of those changes. I considered the feedback I received, ate some humble pie, and realized the haters were correct in many cases. I’m basically the Michael Jordan of independent, part-time, game tutorial creators. However, as all the great ones do, I decided to channel the negative energy to become even better. As you should come to expect on the internet, some of it was respectful and some of it was not. I received some criticism on various choices I made.
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